One of the biggest additions here is the ability to decide what new rules get the greenlight or not.“As team manager you’re also a member of the International Motorsports Association (IMA) alongside other team principles” explains Pearson. “Throughout your career you can vote on new rules being introduced and whether they get approved or rejected. Playsport Games Director, Christian West says that the original mobile game drew in ‘a lot of non-motorsport fans who enjoyed the strategy element’.With the new game, the developers are keen to build on this and enhance the experience by adding a lot more day-to-day involvement aside from simply building cars. From traditional airfield-based layouts in the UK to racing around street circuits in Cape Town or ovals in Arizona". It’s one of the things we’ve really pushed and expanded on from the mobile game and it now feels like a living, breathing world".Pearson adds “Essentially we’ve been able to cherry pick from all the types of motorsport out there and shape them to our own vision"."There are 16 circuits in the game and you will travel the world facing very different challenges. We’re free to do things the license would’ve restricted and it helps us to create an alternate world and make it our own. Thankfully, this is actually a positive.See, as it isn't a licensed game, Motorsport Manager is free to create a fantastical and immersive world around its drivers, cars and tracks that doesn't take itself too serioursly.Just as PES gets around its lack of licenses, team names reference their real life counterparts in Motorsport Manager so you’ll get Scuderia Rossini instead of Scuderia Ferrari and so on.Same goes for the brilliantly detailed circuits that use visual cues from tracks like Monza, Monaco and Suzuka, but packaged and placed around new parts of the globe.The unofficial status isn’t a problem for Pearson “It’s a blessing in disguise. It may have a distinct smell of Formula One, but the familiar names and drivers associated with it are nowhere to be found. You won’t find any F1 related branding in Motorsport Manager. Your decisions in these situations are the difference between a podium finish or not. For example a driver can suddenly become interested in the music industry and even release albums. Others will take up modelling careers and we’ve been told that there’s even the prospect of drivers joining a cult! Pearson adds “There’s also a driver who has a pet dog, which annoys his mechanic”. All this has an effect on the team and needs to be managed correctly to make sure it doesn't ruin the harmony. There are mean guys and nice guys who can help the chemistry within the rest of the team”.“You have those who are wet weather experts and ones who just want to overtake all the time, so the key to success is looking after drivers and other members of the team to ensure a harmonious working relationship”.To take it up a level, drivers have their individual likes and dislikes. With so many precocious and handsomely paid drivers, you need to make sure that they fit into your overall team strategy so everything runs smoothly.Rob Pearson explains “The drivers all have different personality traits. And If you watch the AI, they change their drivingstyle/engine mode sometimes 10 times in 5 seconds, something you cannot do as a player.Team management is key to creating a winning team. Some people don't like to pause all the time or anticipate on every single thing that happens on track. Adjusting the setup is mostly a repetitive work and eventually you get a perfect setup most of the times, this mod just simply saves you the time and gives you the perfect setup from the start of the race weekend.Ģ - The AI handles the driving style & engine modes for your drivers I've created a mod that does 2 things for people who don't like to micro-manage the races:
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